The walkways have you press left and right to balance, jumping from walkways is just pressing the jump button and the fights are aiming a crosshair at a target over and over again. There are some more James Bond-like elements in the levels like walking over tight walkways, jumping from platform to platform or getting into a brawl but they are all badly done. There are occasional large combat areas but they are few and far apart, nothing in the level design feels unique or worthwhile. Every level in Quantum of Solace looks massive when you start only to crumble into tiny little walkways and corridors whose sole purpose is to drive you from section to section. ![]() To complete things is the Treyarch touch: The Treyarch touch takes large worlds full of hopes and dreams and compresses them into corridor shooters so that even the lowest forms of humans can understand them. Just seeing them makes your imagination run wild with thoughts, ideas and hopes of ways to eliminate the target. The variations of the world around Bond are astounding in their number. The levels go from the middle of nowhere in Africa, barges, museums to private hotels and estates. If this game wanted to prove that it was a James Bond game, all it had to do was show off the range in environments. If you haven’t watched the movies, don’t play this game. This is stupid because they could have used scenes from the movie to deliver the story but nope. The cutscenes just show an overview of what is going on via a world map and 2D animations. There are cutscenes at the start of every mission but they are complete and utter horseshit. I haven’t seen these movies in years so I have no clue why anything causes anything. There is next to nothing in-game to explain the story. The game expects you to have seen both movies. The game takes place during Quantum of Solace and Casino Royal but Activision has cut so many corners that the story makes no sense. I don’t know the story because of poor delivery. Treyarch’s skill was going to move an unstoppable franchise forward. ![]() Activision put Treyarch, their elite, on the job. Now it was the turn of the other heavy hitter: Activision. Even EA of all people strived to make a great game with Nightfire. Under most developers the games were good, the development studios took the time, effort and sweat to ensure greatness. I’ve mentioned how video game adaptations are hit or miss. James Bond is a legend he might have had his ups and downs, but today he is probably the best-known action hero of all time. James Bond is at a level where a solitary line can generate feelings, where one line is more than enough to know what you are watching. It defines the character it sets the theme while being able to tell the audience what is to come. “The name’s Bond, James Bond”, is probably the most famous one-liner in entertainment history.
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